Updated pygame version to 2.3.0

main
Yan Wittmann 2023-03-25 16:18:44 +01:00
parent bde2b83070
commit 925b4c208a
2 changed files with 3 additions and 4 deletions

View File

@ -12,7 +12,6 @@ from sprite.Sprite import Sprite
from sprite.StaticSprite import StaticSprite from sprite.StaticSprite import StaticSprite
from ui_elements.TextLabel import TextLabel from ui_elements.TextLabel import TextLabel
what_to_run = 'textlabel' what_to_run = 'textlabel'
if what_to_run == 'level': if what_to_run == 'level':

View File

@ -1,5 +1,5 @@
import pygame import pygame
from pygame.examples.textinput import Screen from pygame import Surface
from pygame.font import Font from pygame.font import Font
from sprite.PositionScale import PositionScale from sprite.PositionScale import PositionScale
@ -18,7 +18,7 @@ class TextLabel:
self.font = font self.font = font
self.position_scale = PositionScale() self.position_scale = PositionScale()
def draw(self, screen: Screen, screen_transform: PositionScale): def draw(self, screen: Surface, screen_transform: PositionScale):
rendered_font = self.font.render(str(self.text), True, (255, 255, 255)) rendered_font = self.font.render(str(self.text), True, (255, 255, 255))
self.current_width = rendered_font.get_width() self.current_width = rendered_font.get_width()
self.current_height = rendered_font.get_height() self.current_height = rendered_font.get_height()