Updated pygame version to 2.3.0

main
Yan Wittmann 2023-03-25 16:18:44 +01:00
parent bde2b83070
commit 925b4c208a
2 changed files with 3 additions and 4 deletions

View File

@ -1,7 +1,7 @@
import random import random
import pygame import pygame
from pygame.font import Font from pygame.font import Font
from level.LevelManager import LevelManager from level.LevelManager import LevelManager
from sprite.DynamicSprite import DynamicSprite from sprite.DynamicSprite import DynamicSprite
@ -12,7 +12,6 @@ from sprite.Sprite import Sprite
from sprite.StaticSprite import StaticSprite from sprite.StaticSprite import StaticSprite
from ui_elements.TextLabel import TextLabel from ui_elements.TextLabel import TextLabel
what_to_run = 'textlabel' what_to_run = 'textlabel'
if what_to_run == 'level': if what_to_run == 'level':

View File

@ -1,5 +1,5 @@
import pygame import pygame
from pygame.examples.textinput import Screen from pygame import Surface
from pygame.font import Font from pygame.font import Font
from sprite.PositionScale import PositionScale from sprite.PositionScale import PositionScale
@ -18,7 +18,7 @@ class TextLabel:
self.font = font self.font = font
self.position_scale = PositionScale() self.position_scale = PositionScale()
def draw(self, screen: Screen, screen_transform: PositionScale): def draw(self, screen: Surface, screen_transform: PositionScale):
rendered_font = self.font.render(str(self.text), True, (255, 255, 255)) rendered_font = self.font.render(str(self.text), True, (255, 255, 255))
self.current_width = rendered_font.get_width() self.current_width = rendered_font.get_width()
self.current_height = rendered_font.get_height() self.current_height = rendered_font.get_height()