Updated pygame version to 2.3.0
parent
bde2b83070
commit
925b4c208a
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@ -1,7 +1,7 @@
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import random
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import random
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import pygame
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import pygame
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from pygame.font import Font
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from pygame.font import Font
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from level.LevelManager import LevelManager
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from level.LevelManager import LevelManager
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from sprite.DynamicSprite import DynamicSprite
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from sprite.DynamicSprite import DynamicSprite
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@ -12,7 +12,6 @@ from sprite.Sprite import Sprite
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from sprite.StaticSprite import StaticSprite
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from sprite.StaticSprite import StaticSprite
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from ui_elements.TextLabel import TextLabel
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from ui_elements.TextLabel import TextLabel
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what_to_run = 'textlabel'
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what_to_run = 'textlabel'
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if what_to_run == 'level':
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if what_to_run == 'level':
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@ -1,5 +1,5 @@
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import pygame
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import pygame
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from pygame.examples.textinput import Screen
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from pygame import Surface
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from pygame.font import Font
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from pygame.font import Font
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from sprite.PositionScale import PositionScale
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from sprite.PositionScale import PositionScale
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@ -18,7 +18,7 @@ class TextLabel:
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self.font = font
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self.font = font
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self.position_scale = PositionScale()
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self.position_scale = PositionScale()
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def draw(self, screen: Screen, screen_transform: PositionScale):
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def draw(self, screen: Surface, screen_transform: PositionScale):
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rendered_font = self.font.render(str(self.text), True, (255, 255, 255))
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rendered_font = self.font.render(str(self.text), True, (255, 255, 255))
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self.current_width = rendered_font.get_width()
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self.current_width = rendered_font.get_width()
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self.current_height = rendered_font.get_height()
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self.current_height = rendered_font.get_height()
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