Allowed for user input using key arrows
parent
95be2902b1
commit
969c040e88
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@ -1,5 +1,7 @@
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from typing import Optional
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from typing import Optional
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import pygame.time
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from level.Level import Level
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from level.Level import Level
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from level.LevelManager import LevelManager
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from level.LevelManager import LevelManager
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from level.selection.ScreenManager import ScreenManager
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from level.selection.ScreenManager import ScreenManager
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@ -31,13 +33,15 @@ class LevelSelectionScreenManager(ScreenManager):
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self.selected_theme = self.themes[0]
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self.selected_theme = self.themes[0]
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def select_next_theme(self, click: ClickEvent):
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self.key_input_delay = -1
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if click.is_click_down(ClickEvent.CLICK_LEFT):
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def select_next_theme(self, click=None):
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if click is None or click.is_click_down(ClickEvent.CLICK_LEFT):
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index = (self.themes.index(self.selected_theme) + 1) % len(self.themes)
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index = (self.themes.index(self.selected_theme) + 1) % len(self.themes)
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self.select_theme(self.themes[index])
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self.select_theme(self.themes[index])
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def select_prev_theme(self, click):
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def select_prev_theme(self, click=None):
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if click.is_click_down(ClickEvent.CLICK_LEFT):
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if click is None or click.is_click_down(ClickEvent.CLICK_LEFT):
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index = self.themes.index(self.selected_theme) - 1
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index = self.themes.index(self.selected_theme) - 1
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if index < 0:
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if index < 0:
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index = len(self.themes) - 1
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index = len(self.themes) - 1
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@ -53,14 +57,14 @@ class LevelSelectionScreenManager(ScreenManager):
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def initialize(self):
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def initialize(self):
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arrow_left = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
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arrow_left = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
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arrow_left.set_animation_state('left')
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arrow_left.set_animation_state('right')
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arrow_left.position_scale = PositionScale((OFFSET[0], OFFSET[1]), (3, 3))
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arrow_left.position_scale = PositionScale((OFFSET[0], OFFSET[1]), (1.8, 1.8))
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arrow_left.add_click_listener(self.select_prev_theme)
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arrow_left.add_click_listener(self.select_prev_theme)
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self.add_element(DrawLayers.UI, arrow_left)
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self.add_element(DrawLayers.UI, arrow_left)
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arrow_right = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
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arrow_right = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
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arrow_right.set_animation_state('right')
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arrow_right.set_animation_state('left')
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arrow_right.position_scale = PositionScale((OFFSET[0] + 50, OFFSET[1]), (3, 3))
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arrow_right.position_scale = PositionScale((OFFSET[0] + 50, OFFSET[1]), (1.8, 1.8))
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arrow_right.add_click_listener(self.select_next_theme)
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arrow_right.add_click_listener(self.select_next_theme)
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self.add_element(DrawLayers.UI, arrow_right)
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self.add_element(DrawLayers.UI, arrow_right)
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@ -146,5 +150,14 @@ class LevelSelectionScreenManager(ScreenManager):
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super().destroy()
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super().destroy()
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def tick(self, tick_data: TickData):
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def tick(self, tick_data: TickData):
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
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if self.key_input_delay >= 0:
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self.main_loop.select_main_menu()
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self.key_input_delay -= tick_data.dt
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if self.key_input_delay <= 0:
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
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self.main_loop.select_main_menu()
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elif tick_data.key_manager.is_keymap_down(KeyManager.KEY_LEFT):
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self.select_prev_theme()
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self.key_input_delay = 5
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elif tick_data.key_manager.is_keymap_down(KeyManager.KEY_RIGHT):
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self.select_next_theme()
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self.key_input_delay = 5
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