Vacuum Cleaner has no collision anymore. Added deadly zone for it when sparkling
parent
54bbcf7e86
commit
ab04fe2985
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@ -18,11 +18,15 @@ class VacuumCleanerElement(StaticLevelElement):
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self.danger = True
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self.danger = True
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self.danger_time = 30
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self.danger_time = 30
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self.off_time = 50
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self.off_time = 50
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self.is_collider = False
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def tick(self, tick_data: TickData):
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def tick(self, tick_data: TickData):
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super().tick(tick_data)
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super().tick(tick_data)
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self.animation_state_counter += tick_data.dt
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self.animation_state_counter += tick_data.dt
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if self.danger:
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if self.danger:
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for collision in self.get_collides_with():
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if collision.secondary_sprite.id == 'player':
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self.level_screen_manager.player_death()
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if self.animation_state_counter >= self.danger_time:
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if self.animation_state_counter >= self.danger_time:
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self.set_animation_state('off')
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self.set_animation_state('off')
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self.animation_state_counter = 0
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self.animation_state_counter = 0
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@ -37,5 +41,4 @@ class VacuumCleanerElement(StaticLevelElement):
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block_type = BLOCK_TYPES[self.tile['name']]
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block_type = BLOCK_TYPES[self.tile['name']]
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self.spritesheet = spritesheet_manager.get_sheet(block_type)
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self.spritesheet = spritesheet_manager.get_sheet(block_type)
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self.set_animation_state('on')
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self.set_animation_state('on')
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self.position_scale.position = self.tile['position']
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self.position_scale.position = self.tile['position']
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