Merge remote-tracking branch 'origin/main'

main
Jonas Wächter 2023-03-28 09:25:37 +02:00
commit bcc5f5f55c
8 changed files with 164 additions and 9 deletions

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@ -10,7 +10,7 @@
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@ -43,4 +43,4 @@ AQ,18,requires_xor=lever-1;button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
AU,32,requires_and=lever-1;button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, AU,32,requires_and=lever-1;button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
AJ,33,id=lever-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, AJ,33,id=lever-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Q,34,id=button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Q,34,id=button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
F,23,size=7,,weight=0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, F,23,size=8,,weight=0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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13 M C M
14 + + + + + + + + + + + + + +
15 # # # # # # # # # # # # # # + + + +
16 # # # # # # # # # + + + + + + + # # # # # # # # #
43 AU 32 requires_and=lever-1;button-1
44 AJ 33 id=lever-1
45 Q 34 id=button-1
46 F 23 size=7 size=8 weight=0.5

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@ -305,6 +305,97 @@
} }
] ]
}, },
{
"id": "cave_block",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
{
"id": "cave_block_bottom",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
{
"id": "cave_block_left",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
{
"id": "cave_block_right",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
{
"id": "cave_block_top",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
{
"id": "cave_block_top_left",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
{
"id": "cave_block_top_right",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
{ {
"id": "ghost_character", "id": "ghost_character",
"subsheets": [ "subsheets": [
@ -321,7 +412,7 @@
"width": 24, "width": 24,
"height": 36 "height": 36
}, },
{ {
"id": "idle_l", "id": "idle_l",
"delays": [ "delays": [
20, 20,
@ -382,6 +473,19 @@
} }
] ]
}, },
{
"id": "debug_1",
"subsheets": [
{
"id": "1",
"delays": [
1
],
"width": 24,
"height": 24
}
]
},
{ {
"id": "test_1", "id": "test_1",
"subsheets": [ "subsheets": [
@ -430,5 +534,34 @@
"height": 16 "height": 16
} }
] ]
},
{
"id": "staubsauger",
"subsheets": [
{
"id": "on",
"delays": [
1,
1,
1,
1,
1,
1,
1,
1,
1
],
"width": 48,
"height": 36
},
{
"id": "off",
"delays": [
9
],
"width": 48,
"height": 36
}
]
} }
] ]

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@ -1,6 +1,7 @@
from typing import Optional from typing import Optional
from level.Level import Level from level.Level import Level
from level.elements.dynamic.BouncingBallLevelElement import BouncingBallLevelElement
from level.elements.dynamic.PushableBoxLevelElement import PushableBoxLevelElement from level.elements.dynamic.PushableBoxLevelElement import PushableBoxLevelElement
from level.elements.static.ButtonInputLevelElement import ButtonInputLevelElement from level.elements.static.ButtonInputLevelElement import ButtonInputLevelElement
from level.elements.static.GateReceiverLevelElement import GateReceiverLevelElement from level.elements.static.GateReceiverLevelElement import GateReceiverLevelElement
@ -27,6 +28,7 @@ TILES = {
'G': GateReceiverLevelElement, 'G': GateReceiverLevelElement,
'M': PushableBoxLevelElement, 'M': PushableBoxLevelElement,
'q': BouncingBallLevelElement,
} }

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@ -0,0 +1,17 @@
from level.Level import Level
from level.elements.dynamic.PushableLevelElement import PushableLevelElement
from physics.SpriteManager import SpriteManager
from sprite.SpritesheetManager import SpritesheetManager
class BouncingBallLevelElement(PushableLevelElement):
def __init__(self, tile: dict, loaded_level):
super().__init__(tile, loaded_level)
self.bounce_factor = -1
def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
self.spritesheet = spritesheet_manager.get_sheet('debug_1')
self.set_animation_state('1')
self.position_scale.position = self.tile['position']
self.position_scale.scale = (0.5, 0.5)

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@ -18,7 +18,7 @@ from ui_elements.KeyManager import KeyManager
from ui_elements.LevelMenu import LevelMenu from ui_elements.LevelMenu import LevelMenu
from ui_elements.TextLabel import TextLabel from ui_elements.TextLabel import TextLabel
what_to_run = 'menu' what_to_run = 'level'
def apply_frame_rate(number: float): def apply_frame_rate(number: float):
@ -104,7 +104,7 @@ elif what_to_run == 'level':
parsed_levels_manager.load_from_config('data/levels/levels.json') parsed_levels_manager.load_from_config('data/levels/levels.json')
generated_level = LoadedLevel(sprite_manager, spritesheet_manager) generated_level = LoadedLevel(sprite_manager, spritesheet_manager)
generated_level.load_level(parsed_levels_manager.levels[0]) generated_level.load_level(parsed_levels_manager.levels[2])
ghost_character = PlayerSprite(spritesheet_manager.get_sheet("ghost_character")) ghost_character = PlayerSprite(spritesheet_manager.get_sheet("ghost_character"))
ghost_character.position_scale = PositionScale((90, 50), (1, 1)) ghost_character.position_scale = PositionScale((90, 50), (1, 1))
sprite_manager.add_ui_element(DrawLayers.OBJECTS, ghost_character) sprite_manager.add_ui_element(DrawLayers.OBJECTS, ghost_character)

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@ -109,7 +109,7 @@ class PhysicsElementsHandler:
sprite.position_scale.position[1] sprite.position_scale.position[1]
) )
sprite.motion = (0, sprite.motion[1]) sprite.motion = (sprite.motion[0] * sprite.bounce_factor, sprite.motion[1])
collides_with_last = collider collides_with_last = collider
collided[0] = True collided[0] = True
@ -153,14 +153,15 @@ class PhysicsElementsHandler:
sprite.position_scale.position[1] - motion_step[1] sprite.position_scale.position[1] - motion_step[1]
) )
sprite.motion = (sprite.motion[0], 0) sprite.motion = (sprite.motion[0], sprite.motion[1] * sprite.bounce_factor)
collides_with_last = collider collides_with_last = collider
collided[1] = True collided[1] = True
return collides_with_last return collides_with_last
def check_collides(self, sprite: StaticSprite, colliders: list[StaticSprite], screen_transform: PositionScale) -> list[StaticSprite]: def check_collides(self, sprite: StaticSprite, colliders: list[StaticSprite], screen_transform: PositionScale) -> \
list[StaticSprite]:
collides_with = [] collides_with = []
for collider in colliders: for collider in colliders:
@ -171,7 +172,7 @@ class PhysicsElementsHandler:
continue continue
if sprite.collides_with(collider, TOLERANCE): if sprite.collides_with(collider, TOLERANCE):
collides_with.append(collider) collides_with.append(collider)
if len(collides_with) >= 2: if len(collides_with) > 5:
break break
return collides_with return collides_with

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@ -17,6 +17,8 @@ class DynamicSprite(StaticSprite):
self.deceleration_horizontal_ground = 0.3 self.deceleration_horizontal_ground = 0.3
self.gravity = 9.81 / 10 self.gravity = 9.81 / 10
self.bounce_factor = 0
def tick(self, tick_data: TickData): def tick(self, tick_data: TickData):
super().tick(tick_data) super().tick(tick_data)