TextLabel changes

main
Yan Wittmann 2023-03-25 15:59:59 +01:00
parent 73b22dca7d
commit bde2b83070
3 changed files with 2 additions and 3 deletions

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@ -13,7 +13,7 @@ from sprite.StaticSprite import StaticSprite
from ui_elements.TextLabel import TextLabel from ui_elements.TextLabel import TextLabel
what_to_run = 'physics' what_to_run = 'textlabel'
if what_to_run == 'level': if what_to_run == 'level':
csv_parse_test = LevelManager('data/levels') csv_parse_test = LevelManager('data/levels')
@ -64,7 +64,7 @@ elif what_to_run == 'textlabel':
pygame.display.set_caption("PM GAME") pygame.display.set_caption("PM GAME")
clock = pygame.time.Clock() clock = pygame.time.Clock()
test = TextLabel("Hallo", 100, 100, 50, Font('data/font/MilkyNice.otf')) test = TextLabel("Das ist ein Text", 100, 100, 50, Font('data/font/MilkyNice.otf', 50))
while True: while True:
clock.tick(5) clock.tick(5)

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@ -6,7 +6,6 @@ from sprite.PositionScale import PositionScale
class TextLabel: class TextLabel:
# pygame.font.Font('data/font/arcade.TTF')
def __init__(self, text: str, x_position: float, y_position: float, font_size: float, font: Font, def __init__(self, text: str, x_position: float, y_position: float, font_size: float, font: Font,
alignment: str = "left"): alignment: str = "left"):
self.text = text self.text = text