diff --git a/project/physics/sprites/PlayerSprite.py b/project/physics/sprites/PlayerSprite.py index 998ea94..dce21a7 100644 --- a/project/physics/sprites/PlayerSprite.py +++ b/project/physics/sprites/PlayerSprite.py @@ -16,7 +16,7 @@ class PlayerSprite(DynamicSprite): self.deceleration_horizontal_air = 0.2 self.deceleration_horizontal_ground = 0.4 - self.gravity = 9.81 / 12 + self.gravity = 9.81 / 10 self.max_motion_horizontal_via_input = 5 @@ -34,7 +34,7 @@ class PlayerSprite(DynamicSprite): if tick_data.key_manager.is_keymap_down(KeyManager.KEY_UP): if self.jump_time < 0 and self.get_collides_with_direction(CollisionDirection.BOTTOM): self.jump_time = self.allowed_jump_time - self.motion = (self.motion[0], self.motion[1] - 8) + self.motion = (self.motion[0], self.motion[1] - 6) if self.jump_time >= 0: self.motion = (self.motion[0], self.motion[1] - 0.55) if self.jump_time >= 0: