Level selection background
parent
d39262c65e
commit
c3d8b11b8d
|
@ -1,5 +1,3 @@
|
|||
from abc import abstractmethod
|
||||
|
||||
import pygame.time
|
||||
|
||||
from level.Level import Level
|
||||
|
|
|
@ -26,7 +26,7 @@ class MainMenuScreenManager(ScreenManager):
|
|||
size = CoordinateTransform.transform_screen_to_world(self.main_loop.window_size, self.main_loop.screen_transform)
|
||||
|
||||
self.create_button("START", size[0] * 0.495, size[1] * 0.772, 38)
|
||||
self.create_button("SCREEN SIZE", size[0] * 0.85, size[1] * 0.9, 20)
|
||||
self.create_button("SCREEN SIZE", 640, 430, 20)
|
||||
|
||||
def create_button(self, name: str, x_position, y_position, font_size):
|
||||
label = TextLabel(name, x_position, y_position, font_size, alignment="center")
|
||||
|
|
|
@ -23,6 +23,7 @@ BACKGROUND_IMAGES_UNSCALED = {
|
|||
'castle': pygame.image.load('data/sprites/castle_bg.png'),
|
||||
'cave': pygame.image.load('data/sprites/cave_bg.png'),
|
||||
'menu': pygame.image.load('data/sprites/intro_bg.png'),
|
||||
'level_select': pygame.image.load('data/sprites/level_select_bg.png'),
|
||||
}
|
||||
|
||||
BACKGROUND_IMAGES_SCALED = {
|
||||
|
@ -30,6 +31,7 @@ BACKGROUND_IMAGES_SCALED = {
|
|||
'castle': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['castle'], (1, 1)),
|
||||
'cave': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['cave'], (1, 1)),
|
||||
'menu': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['menu'], (1, 1)),
|
||||
'level_select': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['level_select'], (1, 1)),
|
||||
}
|
||||
|
||||
|
||||
|
@ -180,6 +182,8 @@ class MainLoop:
|
|||
self.screen.blit(BACKGROUND_IMAGES_SCALED[self.level.theme], (0, 0))
|
||||
elif self.game_state == self.GAME_STATE_MENU:
|
||||
self.screen.blit(BACKGROUND_IMAGES_SCALED['menu'], (0, 0))
|
||||
elif self.game_state == self.GAME_STATE_LEVEL_SELECTION:
|
||||
self.screen.blit(BACKGROUND_IMAGES_SCALED['level_select'], (0, 0))
|
||||
self.sprite_manager.draw(self.screen, self.screen_transform)
|
||||
|
||||
pygame.display.update()
|
||||
|
|
Loading…
Reference in New Issue