working TextLabel

main
Jonas Wächter 2023-03-25 18:11:41 +01:00
parent e3744241ea
commit c5ce98b255
2 changed files with 22 additions and 9 deletions

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@ -1,12 +1,12 @@
import pygame import pygame
from pygame import Surface from pygame import Surface, Rect
from pygame.font import Font from pygame.font import Font
from sprite.PositionScale import PositionScale from sprite.PositionScale import PositionScale
class TextLabel: class TextLabel:
def __init__(self, text: str, x_position: float, y_position: float, font_size: float, font: Font, def __init__(self, text: str, x_position: float, y_position: float, font_size: int,
alignment: str = "left"): alignment: str = "left"):
self.text = text self.text = text
self.x_position = x_position self.x_position = x_position
@ -15,20 +15,33 @@ class TextLabel:
self.current_width = 0 self.current_width = 0
self.current_height = 0 self.current_height = 0
self.font_size = font_size self.font_size = font_size
self.font = font self.font = Font('data/font/MilkyNice.ttf', self.font_size)
self.position_scale = PositionScale() self.position_scale = PositionScale()
def draw(self, screen: Surface, screen_transform: PositionScale): def draw(self, screen: Surface, screen_transform: PositionScale):
rendered_font = self.font.render(str(self.text), True, (255, 255, 255)) rendered_font = self.font.render(str(self.text), True, pygame.Color('white'))
self.current_width = rendered_font.get_width() self.current_width = rendered_font.get_width()
self.current_height = rendered_font.get_height() self.current_height = rendered_font.get_height()
if self.alignment == "right": if self.alignment == "right":
screen.blit(rendered_font, (self.x_position - self.current_width / 2, self.y_position)) screen.blit(rendered_font, (self.x_position - self.current_width, self.y_position))
elif self.alignment == "right": elif self.alignment == "left":
screen.blit(rendered_font, (self.x_position, self.y_position)) screen.blit(rendered_font, (self.x_position, self.y_position))
elif self.alignment == "center": elif self.alignment == "center":
screen.blit(rendered_font, (self.x_position - self.current_width, self.y_position)) screen.blit(rendered_font, (self.x_position - self.current_width / 2, self.y_position))
target_scale = (screen_transform.scale[0] * self.position_scale.scale[0],
screen_transform.scale[1] * self.position_scale.scale[1])
target_position = ((self.position_scale.position[0] + screen_transform.position[0]) * target_scale[0],
(self.position_scale.position[1] + screen_transform.position[1]) * target_scale[1])
target_size = (int(target_scale[0] * self.x_position),
int(target_scale[1] * self.y_position))
target_image = pygame.transform.scale(rendered_font, target_size)
def set_text(self, new_text: str): def set_text(self, new_text: str):
self.text = new_text self.text = new_text