working TextLabel

main
Jonas Wächter 2023-03-25 18:11:41 +01:00
parent e3744241ea
commit c5ce98b255
2 changed files with 22 additions and 9 deletions

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@ -1,12 +1,12 @@
import pygame
from pygame import Surface
from pygame import Surface, Rect
from pygame.font import Font
from sprite.PositionScale import PositionScale
class TextLabel:
def __init__(self, text: str, x_position: float, y_position: float, font_size: float, font: Font,
def __init__(self, text: str, x_position: float, y_position: float, font_size: int,
alignment: str = "left"):
self.text = text
self.x_position = x_position
@ -15,20 +15,33 @@ class TextLabel:
self.current_width = 0
self.current_height = 0
self.font_size = font_size
self.font = font
self.font = Font('data/font/MilkyNice.ttf', self.font_size)
self.position_scale = PositionScale()
def draw(self, screen: Surface, screen_transform: PositionScale):
rendered_font = self.font.render(str(self.text), True, (255, 255, 255))
rendered_font = self.font.render(str(self.text), True, pygame.Color('white'))
self.current_width = rendered_font.get_width()
self.current_height = rendered_font.get_height()
if self.alignment == "right":
screen.blit(rendered_font, (self.x_position - self.current_width / 2, self.y_position))
elif self.alignment == "right":
screen.blit(rendered_font, (self.x_position - self.current_width, self.y_position))
elif self.alignment == "left":
screen.blit(rendered_font, (self.x_position, self.y_position))
elif self.alignment == "center":
screen.blit(rendered_font, (self.x_position - self.current_width, self.y_position))
screen.blit(rendered_font, (self.x_position - self.current_width / 2, self.y_position))
target_scale = (screen_transform.scale[0] * self.position_scale.scale[0],
screen_transform.scale[1] * self.position_scale.scale[1])
target_position = ((self.position_scale.position[0] + screen_transform.position[0]) * target_scale[0],
(self.position_scale.position[1] + screen_transform.position[1]) * target_scale[1])
target_size = (int(target_scale[0] * self.x_position),
int(target_scale[1] * self.y_position))
target_image = pygame.transform.scale(rendered_font, target_size)
def set_text(self, new_text: str):
self.text = new_text