From d18992de3feab6a32c29cb047e9b73aa8c1bb229 Mon Sep 17 00:00:00 2001 From: Skyball2000 Date: Wed, 29 Mar 2023 18:22:44 +0200 Subject: [PATCH] Revoked fixes previously thought necessary for box collisions --- project/physics/PhysicsElementsHandler.py | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/project/physics/PhysicsElementsHandler.py b/project/physics/PhysicsElementsHandler.py index 8ae9aba..496cc04 100644 --- a/project/physics/PhysicsElementsHandler.py +++ b/project/physics/PhysicsElementsHandler.py @@ -63,16 +63,6 @@ class PhysicsElementsHandler: skip_sprites.append(sprite) continue - # remove all skip sprites that are closer than 100 pixels to the player - players = [sprite for sprite in sprites if hasattr(sprite, 'id') and sprite.id == 'player'] - if len(players) > 0: - player = players[0] - for sprite in skip_sprites: - if sprite.position_scale.position[1] - player.position_scale.position[1] < 200: - skip_sprites.remove(sprite) - - sorted_dynamic_sprites = [sprite for sprite in sorted_dynamic_sprites if sprite not in skip_sprites] - closest_sprites: dict[UiElement, list[tuple[int, StaticSprite]]] = {} buffered_bounding_boxes: dict[UiElement, BoundingBox] = {}