Fixed background images in level selection

main
Skyball2000 2023-03-29 14:29:36 +02:00
parent f94f33d1bb
commit e3927524c7
2 changed files with 5 additions and 3 deletions

View File

@ -27,4 +27,4 @@ class LevelScreenManager(ScreenManager):
def tick(self, tick_data: TickData):
if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
self.main_loop.select_level_selection()
self.main_loop.select_level_selection(self.level.theme)

View File

@ -92,8 +92,10 @@ class MainLoop:
self.level = level
self.set_game_state(self.GAME_STATE_LEVEL)
def select_level_selection(self):
def select_level_selection(self, theme: str = 'tutorial'):
self.set_game_state(self.GAME_STATE_LEVEL_SELECTION)
if self.screen_manager is not None and isinstance(self.screen_manager, LevelSelectionScreenManager):
self.screen_manager.select_theme(theme)
def set_game_state(self, game_state: str):
self.game_state = game_state
@ -148,7 +150,7 @@ class MainLoop:
self.screen_manager.tick(tick_data)
self.sprite_manager.tick(tick_data)
if self.level is not None:
if self.level is not None and self.game_state == self.GAME_STATE_LEVEL:
self.screen.blit(BACKGROUND_IMAGES_SCALED[self.level.theme], (0, 0))
self.sprite_manager.draw(self.screen, self.screen_transform)