Implement Main Menu and connection to level selection

main
Fabian Hoppe 2023-03-29 14:59:37 +02:00
parent 4997a00be3
commit e64111b0c2
3 changed files with 37 additions and 4 deletions

View File

@ -4,10 +4,12 @@ from level.Level import Level
from level.LevelManager import LevelManager from level.LevelManager import LevelManager
from level.selection.ScreenManager import ScreenManager from level.selection.ScreenManager import ScreenManager
from physics.SpriteManager import SpriteManager, DrawLayers from physics.SpriteManager import SpriteManager, DrawLayers
from physics.TickData import TickData
from sprite.PositionScale import PositionScale from sprite.PositionScale import PositionScale
from sprite.SpritesheetManager import SpritesheetManager from sprite.SpritesheetManager import SpritesheetManager
from sprite.StaticSprite import StaticSprite from sprite.StaticSprite import StaticSprite
from ui_elements.ClickEvent import ClickEvent from ui_elements.ClickEvent import ClickEvent
from ui_elements.KeyManager import KeyManager
from ui_elements.TextLabel import TextLabel from ui_elements.TextLabel import TextLabel
LABEL_COUNT = 10 LABEL_COUNT = 10
@ -83,3 +85,7 @@ class LevelSelectionScreenManager(ScreenManager):
def destroy(self): def destroy(self):
super().destroy() super().destroy()
def tick(self, tick_data: TickData):
if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
self.main_loop.select_main_menu()

View File

@ -1,16 +1,40 @@
from abc import abstractmethod from abc import abstractmethod
from level.selection.ScreenManager import ScreenManager from level.selection.ScreenManager import ScreenManager
from physics.SpriteManager import SpriteManager from physics.SpriteManager import SpriteManager, DrawLayers
from physics.TickData import TickData
from sprite.SpritesheetManager import SpritesheetManager from sprite.SpritesheetManager import SpritesheetManager
from ui_elements import CoordinateTransform
from ui_elements.KeyManager import KeyManager
from ui_elements.TextLabel import TextLabel
from ui_elements.ClickEvent import ClickEvent
class MainMenuScreenManager(ScreenManager): class MainMenuScreenManager(ScreenManager):
def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop): def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop):
super().__init__(sprite_manager, spritesheet_manager, main_loop) super().__init__(sprite_manager, spritesheet_manager, main_loop)
def go_to_menu(self, click):
if click.is_click_down(ClickEvent.CLICK_LEFT):
self.main_loop.select_level_selection()
def go_to_options_screen(self, click):
self.destroy()
def initialize(self): def initialize(self):
pass size = CoordinateTransform.transform_screen_to_world(self.main_loop.window_size, self.main_loop.screen_transform)
self.create_button("START", size[0] * 0.5, size[1] * 0.5)
self.create_button("OPTIONS", size[0] * 0.5, size[1] * 0.65)
def create_button(self, name: str, x_position, y_position):
label = TextLabel(name, x_position, y_position, font_size=70, alignment="center")
self.add_element(DrawLayers.UI, label)
label.position_scale.scale = (1, 1)
if name == "START":
label.add_click_listener(lambda click: self.go_to_menu(click))
elif name == "OPTIONS":
label.add_click_listener(lambda click: self.go_to_options_screen(click))
def destroy(self): def destroy(self):
super().destroy() super().destroy()

View File

@ -67,7 +67,7 @@ class MainLoop:
self.screen_manager: Optional[ScreenManager] = None self.screen_manager: Optional[ScreenManager] = None
self.game_state = self.GAME_STATE_MENU self.game_state = self.GAME_STATE_MENU
self.set_game_state(self.GAME_STATE_LEVEL_SELECTION) self.set_game_state(self.GAME_STATE_MENU)
self.level: Optional[Level] = None self.level: Optional[Level] = None
@ -97,6 +97,9 @@ class MainLoop:
if self.screen_manager is not None and isinstance(self.screen_manager, LevelSelectionScreenManager): if self.screen_manager is not None and isinstance(self.screen_manager, LevelSelectionScreenManager):
self.screen_manager.select_theme(theme) self.screen_manager.select_theme(theme)
def select_main_menu(self):
self.set_game_state(self.GAME_STATE_MENU)
def set_game_state(self, game_state: str): def set_game_state(self, game_state: str):
self.game_state = game_state self.game_state = game_state