Merge remote-tracking branch 'origin/main'

# Conflicts:
#	project/main.py
main
Stephan Halder 2023-03-29 15:07:36 +02:00
commit fb120171e1
5 changed files with 93 additions and 12 deletions

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@ -36,7 +36,7 @@
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@ -8,7 +8,7 @@
},
{
"name": "level-01",
"theme": "castle",
"theme": "cave",
"abilities": [
],
"file": "level-01.csv"
@ -22,14 +22,14 @@
},
{
"name": "level-03",
"theme": "castle",
"theme": "cave",
"abilities": [
],
"file": "level-03.csv"
},
{
"name": "level-04",
"theme": "castle",
"theme": "cave",
"abilities": [
],
"file": "level-04.csv"

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@ -4,10 +4,12 @@ from level.Level import Level
from level.LevelManager import LevelManager
from level.selection.ScreenManager import ScreenManager
from physics.SpriteManager import SpriteManager, DrawLayers
from physics.TickData import TickData
from sprite.PositionScale import PositionScale
from sprite.SpritesheetManager import SpritesheetManager
from sprite.StaticSprite import StaticSprite
from ui_elements.ClickEvent import ClickEvent
from ui_elements.KeyManager import KeyManager
from ui_elements.TextLabel import TextLabel
LABEL_COUNT = 10
@ -77,9 +79,62 @@ class LevelSelectionScreenManager(ScreenManager):
label.set_text('')
label.click_listeners = []
for id, level in enumerate(self.levels_by_theme[self.selected_theme]):
self.level_labels[id].set_text(level.name)
self.level_labels[id].add_click_listener(lambda click: self.select_level(click, level))
levels = self.levels_by_theme[self.selected_theme]
if len(levels) > 0:
self.level_labels[0].set_text(levels[0].name)
self.level_labels[0].add_click_listener(
lambda click: self.select_level(click, levels[0])
)
if len(levels) > 1:
self.level_labels[1].set_text(levels[1].name)
self.level_labels[1].add_click_listener(
lambda click: self.select_level(click, levels[1])
)
if len(levels) > 2:
self.level_labels[2].set_text(levels[2].name)
self.level_labels[2].add_click_listener(
lambda click: self.select_level(click, levels[2])
)
if len(levels) > 3:
self.level_labels[3].set_text(levels[3].name)
self.level_labels[3].add_click_listener(
lambda click: self.select_level(click, levels[3])
)
if len(levels) > 4:
self.level_labels[4].set_text(levels[4].name)
self.level_labels[4].add_click_listener(
lambda click: self.select_level(click, levels[4])
)
if len(levels) > 5:
self.level_labels[5].set_text(levels[5].name)
self.level_labels[5].add_click_listener(
lambda click: self.select_level(click, levels[5])
)
if len(levels) > 6:
self.level_labels[6].set_text(levels[6].name)
self.level_labels[6].add_click_listener(
lambda click: self.select_level(click, levels[6])
)
if len(levels) > 7:
self.level_labels[7].set_text(levels[7].name)
self.level_labels[7].add_click_listener(
lambda click: self.select_level(click, levels[7])
)
if len(levels) > 8:
self.level_labels[8].set_text(levels[8].name)
self.level_labels[8].add_click_listener(
lambda click: self.select_level(click, levels[8])
)
if len(levels) > 9:
self.level_labels[9].set_text(levels[9].name)
self.level_labels[9].add_click_listener(
lambda click: self.select_level(click, levels[9])
)
def destroy(self):
super().destroy()
def tick(self, tick_data: TickData):
if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
self.main_loop.select_main_menu()

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@ -1,16 +1,40 @@
from abc import abstractmethod
from level.selection.ScreenManager import ScreenManager
from physics.SpriteManager import SpriteManager
from physics.SpriteManager import SpriteManager, DrawLayers
from physics.TickData import TickData
from sprite.SpritesheetManager import SpritesheetManager
from ui_elements import CoordinateTransform
from ui_elements.KeyManager import KeyManager
from ui_elements.TextLabel import TextLabel
from ui_elements.ClickEvent import ClickEvent
class MainMenuScreenManager(ScreenManager):
def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager,main_loop):
def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop):
super().__init__(sprite_manager, spritesheet_manager, main_loop)
def go_to_menu(self, click):
if click.is_click_down(ClickEvent.CLICK_LEFT):
self.main_loop.select_level_selection()
def go_to_options_screen(self, click):
self.destroy()
def initialize(self):
pass
size = CoordinateTransform.transform_screen_to_world(self.main_loop.window_size, self.main_loop.screen_transform)
self.create_button("START", size[0] * 0.5, size[1] * 0.5)
self.create_button("OPTIONS", size[0] * 0.5, size[1] * 0.65)
def create_button(self, name: str, x_position, y_position):
label = TextLabel(name, x_position, y_position, font_size=70, alignment="center")
self.add_element(DrawLayers.UI, label)
label.position_scale.scale = (1, 1)
if name == "START":
label.add_click_listener(lambda click: self.go_to_menu(click))
elif name == "OPTIONS":
label.add_click_listener(lambda click: self.go_to_options_screen(click))
def destroy(self):
super().destroy()

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@ -1,4 +1,3 @@
import sys
from typing import Optional
import pygame
@ -68,7 +67,7 @@ class MainLoop:
self.screen_manager: Optional[ScreenManager] = None
self.game_state = self.GAME_STATE_MENU
self.set_game_state(self.GAME_STATE_LEVEL_SELECTION)
self.set_game_state(self.GAME_STATE_MENU)
self.level: Optional[Level] = None
@ -98,6 +97,9 @@ class MainLoop:
if self.screen_manager is not None and isinstance(self.screen_manager, LevelSelectionScreenManager):
self.screen_manager.select_theme(theme)
def select_main_menu(self):
self.set_game_state(self.GAME_STATE_MENU)
def set_game_state(self, game_state: str):
self.game_state = game_state