Yan Wittmann
|
33ada24b84
|
Modified collision checking sprite selection once more
|
2023-03-28 20:01:09 +02:00 |
Yan Wittmann
|
9dfc487e9a
|
Optimize PhysicsElementsHandler.py by checking collisions only with closest sprites.
Improve UiElement.py to cache and reuse scaled images for better performance.
|
2023-03-28 19:35:42 +02:00 |
Yan Wittmann
|
1a24f7c091
|
Fixed issue in box collision
|
2023-03-27 18:52:49 +02:00 |
Yan Wittmann
|
f400b374fd
|
Partial collision
|
2023-03-27 14:38:52 +02:00 |
Yan Wittmann
|
ccbf871e47
|
Started writing button element
|
2023-03-27 11:57:35 +02:00 |
Yan Wittmann
|
e53c1084df
|
Started writing new level creation
|
2023-03-27 11:46:03 +02:00 |
Yan Wittmann
|
f2fab23b75
|
New collision system
|
2023-03-26 17:01:28 +02:00 |
Stephan Halder
|
bf0688408e
|
countinued working on level loading
|
2023-03-26 15:14:06 +02:00 |
Yan Wittmann
|
cd8fa05c41
|
Added files for testing level loading and controller
|
2023-03-26 15:00:29 +02:00 |
Yan Wittmann
|
65c8a17543
|
Implemented framework for player controller and input handling
|
2023-03-26 12:46:41 +02:00 |
Yan Wittmann
|
f1709229c5
|
Screen to world coordinate translation and click listeners
|
2023-03-26 11:13:34 +02:00 |
Yan Wittmann
|
72fd82c5a6
|
Generalized UI Elements
|
2023-03-26 09:51:11 +02:00 |
Yan Wittmann
|
8cbf623247
|
Made simulation even more satisfying
|
2023-03-25 18:27:54 +01:00 |
Yan Wittmann
|
30c153e555
|
Physics engine improvements
|
2023-03-25 18:14:47 +01:00 |
Yan Wittmann
|
e3744241ea
|
First implementation of physics
|
2023-03-25 17:18:43 +01:00 |
Yan Wittmann
|
73b22dca7d
|
Started implementing framework
|
2023-03-25 15:41:32 +01:00 |