Stephan Halder
|
af29b1e009
|
adjusted spike direction
|
2023-03-29 15:37:44 +02:00 |
Stephan Halder
|
c2e30a50e8
|
adjusted Box sizes
|
2023-03-29 15:31:19 +02:00 |
Erenando
|
1897b4be04
|
Level design changes
|
2023-03-29 14:09:05 +02:00 |
Erenando
|
5aca916026
|
Level design changes
|
2023-03-29 12:29:00 +02:00 |
Erenando
|
62726c6af8
|
Level design changes
|
2023-03-29 09:40:09 +02:00 |
Yan Wittmann
|
33ada24b84
|
Modified collision checking sprite selection once more
|
2023-03-28 20:01:09 +02:00 |
Skyball2000
|
0b3ff79002
|
More optimisations
|
2023-03-28 19:46:54 +02:00 |
Yan Wittmann
|
9dfc487e9a
|
Optimize PhysicsElementsHandler.py by checking collisions only with closest sprites.
Improve UiElement.py to cache and reuse scaled images for better performance.
|
2023-03-28 19:35:42 +02:00 |
Eren Saglam
|
01b8898405
|
Level 1-4 got changed a bit. Overall gravity has to be modified
|
2023-03-28 17:59:08 +02:00 |
Stephan Halder
|
5381bb2c20
|
spikeElements implemented
|
2023-03-28 17:26:47 +02:00 |
Fabian Hoppe
|
9f7f7eeb38
|
Adjust position of lever in levels 0, 1, 2, 4, 6 and 7
|
2023-03-28 15:24:49 +02:00 |
Eren Saglam
|
575dc00ade
|
Level 1 prototype is working
|
2023-03-27 18:07:21 +02:00 |