from abc import ABC from level.elements.dynamic.DynamicLevelElement import DynamicLevelElement from physics.CollisionDirection import CollisionDirection from physics.TickData import TickData class PushableLevelElement(DynamicLevelElement, ABC): def __init__(self, tile: dict, loaded_level, level_screen_manager: 'LevelScreenManager'): super().__init__(tile, loaded_level, level_screen_manager) if 'weight' in self.tile: self.weight = float(self.tile['weight']) else: self.weight = 1.0 def tick(self, tick_data: TickData): super().tick(tick_data) collides_element = self.get_collides_with_direction(CollisionDirection.LEFT) if collides_element: self.motion = (self.motion[0] + self.weight, self.motion[1]) collides_element = self.get_collides_with_direction(CollisionDirection.RIGHT) if collides_element: self.motion = (self.motion[0] - self.weight, self.motion[1])