from level.Level import Level from level.elements.static.StaticLevelElement import StaticLevelElement from physics.SpriteManager import SpriteManager from sprite.SpritesheetManager import SpritesheetManager class UnknownTileLevelElement(StaticLevelElement): def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level): self.spritesheet = spritesheet_manager.get_sheet('missing') self.set_animation_state('1') self.position_scale.position = self.tile['position']