import math import pygame class BoundingBox: def __init__(self, x, y, width, height): self.x = x self.y = y self.width = width self.height = height self.center_x = x + width / 2 self.center_y = y + height / 2 def get_dimensions(self): return self.width, self.height def get_position(self): return self.x, self.y def contains_point(self, position: tuple[float, float]): return self.x <= position[0] <= self.x + self.width and self.y <= position[1] <= self.y + self.height def __str__(self): return f"({self.x}, {self.y}, {self.width}, {self.height})" def distance(self, bounding_box: 'BoundingBox') -> float: """ Classmates the minimum distance between two bounding boxes by checking in what direction the bounding boxes are in relation to each other. :param bounding_box: The bounding box to compare to. :return: The minimum distance between the two bounding boxes. """ if self.overlaps(bounding_box): return 0 distance_x = max(0, abs(self.center_x - bounding_box.center_x) - (self.width + bounding_box.width) / 2) distance_y = max(0, abs(self.center_y - bounding_box.center_y) - (self.height + bounding_box.height) / 2) return math.sqrt(distance_x ** 2 + distance_y ** 2) def overlaps(self, bounding_box: 'BoundingBox') -> bool: """ Checks if the bounding boxes overlap. :param bounding_box: The bounding box to check. :return: True if the bounding boxes overlap, False otherwise. """ return self.x < bounding_box.x + bounding_box.width and self.x + self.width > bounding_box.x and \ self.y < bounding_box.y + bounding_box.height and self.y + self.height > bounding_box.y def get_rect(self) -> pygame.Rect: return pygame.Rect(self.x, self.y, self.width, self.height)