from level.Level import Level from level.LevelManager import LevelManager from level.selection.ScreenManager import ScreenManager from physics.SpriteManager import SpriteManager, DrawLayers from sprite.PositionScale import PositionScale from sprite.SpritesheetManager import SpritesheetManager from sprite.StaticSprite import StaticSprite from ui_elements.ClickEvent import ClickEvent from ui_elements.TextLabel import TextLabel LABEL_COUNT = 10 OFFSET = (50, 20) class LevelSelectionScreenManager(ScreenManager): def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop, level_manager: LevelManager): super().__init__(sprite_manager, spritesheet_manager, main_loop) self.level_manager = level_manager self.levels_by_theme = self.level_manager.get_levels_by_theme() self.themes = ['tutorial', 'cave', 'castle'] self.level_labels: list[TextLabel] = [] self.selected_theme = self.themes[0] def select_next_theme(self, click: ClickEvent): if click.is_click_down(ClickEvent.CLICK_LEFT): index = (self.themes.index(self.selected_theme) + 1) % len(self.themes) self.select_theme(self.themes[index]) def select_prev_theme(self, click): if click.is_click_down(ClickEvent.CLICK_LEFT): index = self.themes.index(self.selected_theme) - 1 if index < 0: index = len(self.themes) - 1 self.select_theme(self.themes[index]) def select_level(self, click: ClickEvent, level: Level): if click.is_click_down(ClickEvent.CLICK_LEFT): self.main_loop.select_level(level) def initialize(self): arrow_left = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow')) arrow_left.set_animation_state('left') arrow_left.position_scale = PositionScale((OFFSET[0], OFFSET[1]), (3, 3)) arrow_left.add_click_listener(self.select_prev_theme) self.add_element(DrawLayers.UI, arrow_left) arrow_right = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow')) arrow_right.set_animation_state('right') arrow_right.position_scale = PositionScale((OFFSET[0] + 50, OFFSET[1]), (3, 3)) arrow_right.add_click_listener(self.select_next_theme) self.add_element(DrawLayers.UI, arrow_right) for i in range(0, LABEL_COUNT): label = TextLabel(str(i), OFFSET[0] + 30, OFFSET[1] + 60 + i * 50, font_size=65) label.position_scale.scale = (0.5, 0.5) self.level_labels.append(label) self.add_element(DrawLayers.UI, label) self.select_theme(self.selected_theme) def select_theme(self, theme: str): self.selected_theme = theme for label in self.level_labels: label.set_text('') label.click_listeners = [] for id, level in enumerate(self.levels_by_theme[self.selected_theme]): self.level_labels[id].set_text(level.name) self.level_labels[id].add_click_listener(lambda click: self.select_level(click, level)) def destroy(self): super().destroy()