from level.Level import Level from level.elements.dynamic.PushableLevelElement import PushableLevelElement from physics.SpriteManager import SpriteManager from sprite.SpritesheetManager import SpritesheetManager class PushableBoxLevelElement(PushableLevelElement): def __init__(self, tile: dict, loaded_level): super().__init__(tile, loaded_level) if 'size' in self.tile: self.position_scale.scale = (float(self.tile['size']), float(self.tile['size'])) def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level): self.spritesheet = spritesheet_manager.get_sheet('movable_box') self.set_animation_state('1') self.position_scale.position = self.tile['position']