from abc import abstractmethod from level.selection.ScreenManager import ScreenManager from physics.SpriteManager import SpriteManager from sprite.SpritesheetManager import SpritesheetManager class LevelScreenManager(ScreenManager): def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop): super().__init__(sprite_manager, spritesheet_manager, main_loop) def initialize(self): pass def destroy(self): super().destroy()