from level.selection.ScreenManager import ScreenManager from physics.SpriteManager import DrawLayers, SpriteManager from physics.TickData import TickData from sprite.PositionScale import PositionScale from sprite.SpritesheetManager import SpritesheetManager from ui_elements import CoordinateTransform from ui_elements.KeyManager import KeyManager from ui_elements.TextLabel import TextLabel class OptionsScreenManager(ScreenManager): def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop): super().__init__(sprite_manager, spritesheet_manager, main_loop) def create_label(self, name: str, x_position, y_position, font_size): label = TextLabel(name, x_position, y_position, font_size, alignment="left") self.add_element(DrawLayers.UI, label) label.position_scale.scale = (1, 1) self.create_button(name, label) def create_button(self, name: str, label: TextLabel): if name == "SMALL": label.add_click_listener(lambda click: self.make_small_screen(click)) elif name == "MEDIUM": label.add_click_listener(lambda click: self.make_medium_screen(click)) elif name == "LARGE": label.add_click_listener(lambda click: self.make_large_screen(click)) def make_small_screen(self, click): self.main_loop.update_position_scale(PositionScale((0, 0), (1, 1))) def make_medium_screen(self, click): self.main_loop.update_position_scale(PositionScale((0, 0), (1.25, 1.25))) def make_large_screen(self, click): self.main_loop.update_position_scale(PositionScale((0, 0), (1.5, 1.5))) def initialize(self): size = CoordinateTransform.transform_screen_to_world(self.main_loop.window_size, self.main_loop.screen_transform) self.create_label("SCREEN SIZE", size[0] * 0.2, size[1] * 0.2, font_size=70) self.create_label("SMALL", size[0] * 0.15, size[1] * 0.6, font_size=30) self.create_label("MEDIUM", size[0] * 0.45, size[1] * 0.6, font_size=30) self.create_label("LARGE", size[0] * 0.75, size[1] * 0.6, font_size=30) def destroy(self): super().destroy() def tick(self, tick_data: TickData): if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE): self.main_loop.select_main_menu()