from abc import abstractmethod from level.selection.ScreenManager import ScreenManager from physics.SpriteManager import SpriteManager, DrawLayers from physics.TickData import TickData from sprite.SpritesheetManager import SpritesheetManager from ui_elements import CoordinateTransform from ui_elements.TextLabel import TextLabel from ui_elements.ClickEvent import ClickEvent class WinScreenManager(ScreenManager): def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop): super().__init__(sprite_manager, spritesheet_manager, main_loop) def go_to_menu(self, click): if click.is_click_down(ClickEvent.CLICK_LEFT): self.main_loop.select_level_selection() def initialize(self): self.back_button = TextLabel('BACK', 610, 430, font_size=30) self.back_button.position_scale.scale = (0.5, 0.5) self.add_element(DrawLayers.UI, self.back_button) self.back_button.add_click_listener(lambda click: self.go_to_menu(click)) def destroy(self): super().destroy()