import pygame from sprite.PositionScale import PositionScale from ui_elements.ClickEvent import ClickEvent from ui_elements.KeyManager import KeyManager class TickData: def __init__(self, dt: float, pygame_events: list[pygame.event.Event], key_manager: KeyManager, click_events: list[ClickEvent], screen_transform: PositionScale): self.dt = dt self.pygame_events = pygame_events self.key_manager = key_manager self.click_events = click_events self.screen_transform = screen_transform