from level.Level import Level from level.elements.InputLevelElement import InputLevelElement from physics.SpriteManager import SpriteManager from physics.TickData import TickData from sprite.SpritesheetManager import SpritesheetManager class ButtonInputLevelElement(InputLevelElement): def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level): name = self.tile['name'] position = self.tile['position'] self.spritesheet = spritesheet_manager.get_sheet('pressureplate') self.set_animation_state('on' if self.emitter_state else 'off') self.position_scale.position = position def tick(self, tick_data: TickData): super().tick(tick_data) collisions = self.get_collides_with() print(collisions)