import pygame from pygame import Surface from pygame.font import Font from sprite.PositionScale import PositionScale class TextLabel: def __init__(self, text: str, x_position: float, y_position: float, font_size: float, font: Font, alignment: str = "left"): self.text = text self.x_position = x_position self.y_position = y_position self.alignment = alignment self.current_width = 0 self.current_height = 0 self.font_size = font_size self.font = font self.position_scale = PositionScale() def draw(self, screen: Surface, screen_transform: PositionScale): rendered_font = self.font.render(str(self.text), True, (255, 255, 255)) self.current_width = rendered_font.get_width() self.current_height = rendered_font.get_height() if self.alignment == "right": screen.blit(rendered_font, (self.x_position - self.current_width / 2, self.y_position)) elif self.alignment == "right": screen.blit(rendered_font, (self.x_position, self.y_position)) elif self.alignment == "center": screen.blit(rendered_font, (self.x_position - self.current_width, self.y_position)) def set_text(self, new_text: str): self.text = new_text