from level.Level import Level from level.elements.static.StaticLevelElement import StaticLevelElement from physics.SpriteManager import SpriteManager from sprite.SpritesheetManager import SpritesheetManager BLOCK_TYPES = { 'A': 'staubsauger' } class SpikeLevelElement(StaticLevelElement): def __init__(self, tile: dict, loaded_level): super().__init__(tile, loaded_level) def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level): block_type = BLOCK_TYPES[self.tile['name']] self.spritesheet = spritesheet_manager.get_sheet(block_type) self.set_animation_state('1') self.position_scale.position = self.tile['position']