18 lines
783 B
Python
18 lines
783 B
Python
from level.Level import Level
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from level.elements.dynamic.PushableLevelElement import PushableLevelElement
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from physics.SpriteManager import SpriteManager
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from sprite.SpritesheetManager import SpritesheetManager
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class BouncingBallLevelElement(PushableLevelElement):
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def __init__(self, tile: dict, loaded_level, level_screen_manager: 'LevelScreenManager'):
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super().__init__(tile, loaded_level, level_screen_manager)
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self.bounce_factor = -1
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def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
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self.spritesheet = spritesheet_manager.get_sheet('debug_1')
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self.set_animation_state('1')
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self.position_scale.position = self.tile['position']
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self.position_scale.scale = (0.5, 0.5)
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