63 lines
2.0 KiB
Python
63 lines
2.0 KiB
Python
from abc import ABC
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from level.elements.StaticLevelElement import StaticLevelElement
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from physics.TickData import TickData
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class ReceiverLevelElement(StaticLevelElement, ABC):
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def __init__(self, tile: dict, loaded_level):
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super().__init__(tile, loaded_level)
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self.requires = {
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}
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if 'requires_and' in tile:
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self.requires['and'] = tile['requires_and']
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if 'requires_or' in tile:
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self.requires['or'] = tile['requires_or']
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if 'requires_xor' in tile:
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self.requires['xor'] = tile['requires_xor']
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self.active_state = False
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if 'active_state' in tile:
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self.set_active(tile['active_state'] == 'True')
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else:
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self.set_active(False)
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def set_active(self, active: bool):
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self.active_state = active
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def tick(self, tick_data: TickData):
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super().tick(tick_data)
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active = False
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if 'and' in self.requires:
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for requirement in self.requires['and']:
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element = self.loaded_level.get_element_by_id(requirement)
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if element and element.emitter_state:
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active = True
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else:
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active = False
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break
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if 'or' in self.requires:
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for requirement in self.requires['or']:
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element = self.loaded_level.get_element_by_id(requirement)
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if element and element.emitter_state:
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active = True
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break
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if 'xor' in self.requires:
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print(self.requires['xor'])
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for requirement in self.requires['xor']:
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element = self.loaded_level.get_element_by_id(requirement)
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if element and element.emitter_state:
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if active:
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active = False
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break
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else:
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active = True
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if active != self.active_state:
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self.set_active(active)
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