27 lines
735 B
Python
27 lines
735 B
Python
import uuid
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from abc import abstractmethod
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from level.Level import Level
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from physics.SpriteManager import SpriteManager
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from sprite.SpritesheetManager import SpritesheetManager
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class LevelElement:
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def __init__(self, tile: dict, loaded_level):
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self.tile = tile
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self.loaded_level = loaded_level
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self.sprites = []
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if 'id' in tile:
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self.id = tile['id']
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else:
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self.id = uuid.uuid4()
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@abstractmethod
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def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
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pass
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def destroy(self, sprite_manager: SpriteManager):
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for sprite in self.sprites:
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sprite_manager.remove_ui_element(sprite)
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