32 lines
984 B
Python
32 lines
984 B
Python
import pygame
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from pygame.event import Event
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class KeyManager:
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KEY_LEFT: list[int] = [pygame.K_LEFT, pygame.K_a]
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KEY_RIGHT: list[int] = [pygame.K_RIGHT, pygame.K_d]
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KEY_UP: list[int] = [pygame.K_UP, pygame.K_w]
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KEY_DOWN: list[int] = [pygame.K_DOWN, pygame.K_s]
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KEY_SPACE: list[int] = [pygame.K_SPACE]
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KEY_ESCAPE: list[int] = [pygame.K_ESCAPE]
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KEY_ENTER: list[int] = [pygame.K_RETURN, pygame.K_KP_ENTER]
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def __init__(self):
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self.down = []
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def update_key_events(self, events: list[Event]):
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for event in events:
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if event.type == pygame.KEYDOWN:
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self.down.append(event.key)
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elif event.type == pygame.KEYUP:
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self.down.remove(event.key)
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def is_key_down(self, key: int) -> bool:
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return key in self.down
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def is_keymap_down(self, keys: list[int]) -> bool:
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for key in keys:
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if key in self.down:
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return True
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return False
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