52 lines
2.4 KiB
Python
52 lines
2.4 KiB
Python
from level.selection.ScreenManager import ScreenManager
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from physics.SpriteManager import DrawLayers, SpriteManager
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from physics.TickData import TickData
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from sprite.PositionScale import PositionScale
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from sprite.SpritesheetManager import SpritesheetManager
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from ui_elements import CoordinateTransform
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from ui_elements.KeyManager import KeyManager
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from ui_elements.TextLabel import TextLabel
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class OptionsScreenManager(ScreenManager):
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def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop):
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super().__init__(sprite_manager, spritesheet_manager, main_loop)
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def create_label(self, name: str, x_position, y_position, font_size):
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label = TextLabel(name, x_position, y_position, font_size, alignment="left")
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self.add_element(DrawLayers.UI, label)
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label.position_scale.scale = (1, 1)
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self.create_button(name, label)
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def create_button(self, name: str, label: TextLabel):
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if name == "SMALL":
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label.add_click_listener(lambda click: self.make_small_screen(click))
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elif name == "MEDIUM":
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label.add_click_listener(lambda click: self.make_medium_screen(click))
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elif name == "LARGE":
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label.add_click_listener(lambda click: self.make_large_screen(click))
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def make_small_screen(self, click):
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self.main_loop.update_position_scale(PositionScale((0, 0), (1, 1)))
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def make_medium_screen(self, click):
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self.main_loop.update_position_scale(PositionScale((0, 0), (1.25, 1.25)))
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def make_large_screen(self, click):
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self.main_loop.update_position_scale(PositionScale((0, 0), (1.5, 1.5)))
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def initialize(self):
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size = CoordinateTransform.transform_screen_to_world(self.main_loop.window_size,
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self.main_loop.screen_transform)
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self.create_label("SCREEN SIZE", size[0] * 0.2, size[1] * 0.2, font_size=70)
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self.create_label("SMALL", size[0] * 0.15, size[1] * 0.6, font_size=30)
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self.create_label("MEDIUM", size[0] * 0.45, size[1] * 0.6, font_size=30)
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self.create_label("LARGE", size[0] * 0.75, size[1] * 0.6, font_size=30)
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def destroy(self):
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super().destroy()
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def tick(self, tick_data: TickData):
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
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self.main_loop.select_main_menu()
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