sep-pm-platformer/project/ui_elements/LevelMenu.py

47 lines
1.7 KiB
Python

import pygame
from level.Level import Level
from ui_elements.ClickEvent import ClickEvent
from ui_elements.TextLabel import TextLabel
class LevelMenu:
def __init__(self, levels: [Level], x_pos: int, y_pos: int, width: float, height: float, column_count: int):
self.levels = levels
self.x_pos = x_pos
self.y_pos = y_pos
self.level_select_listener = lambda selected_level: None
self.level_text_labels = []
self.width = width
self.height = height
self.column_count = column_count
self.create_level_text_labels()
def create_level_text_labels(self):
current_text_label_x = self.x_pos
current_text_label_y = self.y_pos
for index, level in enumerate(self.levels):
text_label = TextLabel(level.name, current_text_label_x, current_text_label_y, 60)
text_label.position_scale.scale = (0.5, 0.5)
text_label.add_click_listener(
lambda click_event, selected_level=level:
self.handle_level_text_label_click(click_event, selected_level)
)
self.level_text_labels.append(text_label)
if (index + 1) % self.column_count == 0:
current_text_label_y += self.height / (len(self.levels) / self.column_count)
current_text_label_x = self.x_pos
else:
current_text_label_x += self.width / self.column_count
def handle_level_text_label_click(self, click_event: ClickEvent, level: Level):
if click_event.event.type == pygame.MOUSEBUTTONUP:
self.level_select_listener(level)
def extract_level(self):
return self