sep-pm-platformer/project/ui_elements/UiElement.py

68 lines
1.9 KiB
Python

import abc
import uuid
from typing import Optional
import pygame
from pygame import Surface
from sprite.BoundingBox import BoundingBox
from sprite.PositionScale import PositionScale
from physics.TickData import TickData
from ui_elements import CoordinateTransform
class UiElement:
def __init__(self):
self.position_scale = PositionScale()
self.visible = True
self.click_listeners = []
self.bounding_box = BoundingBox(0, 0, 0, 0)
self.uuid = uuid.uuid4()
def add_click_listener(self, listener):
self.click_listeners.append(listener)
def remove_click_listener(self, listener):
self.click_listeners.remove(listener)
def click(self, click_event):
for listener in self.click_listeners:
listener(self, click_event)
@abc.abstractmethod
def tick(self, tick_data: TickData):
pass
@abc.abstractmethod
def render_sprite_image(self) -> Optional[Surface]:
pass
@abc.abstractmethod
def get_bounding_box(self) -> BoundingBox:
pass
def draw(self, screen: pygame.Surface, screen_transform: PositionScale):
if not self.visible:
return
image = self.render_sprite_image()
if image is not None:
target_position = CoordinateTransform.transform_world_to_screen(self.position_scale.position,
screen_transform)
screen_scale = screen_transform.scale
object_scale = self.position_scale.scale
target_size = (int(screen_scale[0] * object_scale[0] * image.get_width()),
int(screen_scale[1] * object_scale[1] * image.get_height()))
target_image = UiElement.get_scaled_image(image, target_size)
screen.blit(target_image, target_position)
@staticmethod
def get_scaled_image(image, resize):
return pygame.transform.scale(image, resize)