32 lines
1.1 KiB
Python
32 lines
1.1 KiB
Python
import pygame
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from pygame.event import Event
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class KeyEvent:
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KEY_LEFT: list[int] = [pygame.K_LEFT, pygame.K_a]
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KEY_RIGHT: list[int] = [pygame.K_RIGHT, pygame.K_d]
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KEY_UP: list[int] = [pygame.K_UP, pygame.K_w]
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KEY_DOWN: list[int] = [pygame.K_DOWN, pygame.K_s]
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KEY_SPACE: list[int] = [pygame.K_SPACE]
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KEY_ESCAPE: list[int] = [pygame.K_ESCAPE]
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KEY_ENTER: list[int] = [pygame.K_RETURN, pygame.K_KP_ENTER]
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def __init__(self, event: Event):
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self.event = event
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def is_key_down(self, key: int) -> bool:
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return self.event.type == pygame.KEYDOWN and self.event.key == key
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def is_key_up(self, key: int) -> bool:
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return self.event.type == pygame.KEYUP and self.event.key == key
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def is_keymap_down(self, keys: list[int]) -> bool:
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return self.event.type == pygame.KEYDOWN and self.event.key in keys
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def is_keymap_up(self, keys: list[int]) -> bool:
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return self.event.type == pygame.KEYUP and self.event.key in keys
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@staticmethod
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def create_events(event: list[Event]) -> list['KeyEvent']:
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return [KeyEvent(e) for e in event if e.type == pygame.KEYDOWN or e.type == pygame.KEYUP]
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