sep-pm-platformer/project/level/elements/dynamic/BouncingBallLevelElement.py

18 lines
717 B
Python

from level.Level import Level
from level.elements.dynamic.PushableLevelElement import PushableLevelElement
from physics.SpriteManager import SpriteManager
from sprite.SpritesheetManager import SpritesheetManager
class BouncingBallLevelElement(PushableLevelElement):
def __init__(self, tile: dict, loaded_level):
super().__init__(tile, loaded_level)
self.bounce_factor = -1
def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
self.spritesheet = spritesheet_manager.get_sheet('debug_1')
self.set_animation_state('1')
self.position_scale.position = self.tile['position']
self.position_scale.scale = (0.5, 0.5)