50 lines
1.8 KiB
Python
50 lines
1.8 KiB
Python
import pygame
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from level.Level import Level
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from ui_elements.Background import Background
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from ui_elements.ClickEvent import ClickEvent
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from ui_elements.TextLabel import TextLabel
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class LevelMenu:
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def __init__(self, levels: [Level], x_pos: float, y_pos: float, width: float, height: float, column_count: int):
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super().__init__()
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self.levels = levels
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self.x_pos = x_pos
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self.y_pos = y_pos
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self.level_select_listener = lambda selected_level: None
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self.level_text_labels = []
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self.width = width
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self.height = height
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self.column_count = column_count
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self.create_level_text_labels()
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self.background = Background(self.x_pos, self.y_pos, self.width, self.height, (100, 100, 100, 180))
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def create_level_text_labels(self):
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current_text_label_x = self.x_pos
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current_text_label_y = self.y_pos
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for index, level in enumerate(self.levels):
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text_label = TextLabel(level.name, current_text_label_x, current_text_label_y, 60)
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text_label.position_scale.scale = (0.5, 0.5)
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text_label.add_click_listener(
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lambda click_event, selected_level=level:
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self.handle_level_text_label_click(click_event, selected_level)
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)
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self.level_text_labels.append(text_label)
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if (index + 1) % self.column_count == 0:
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current_text_label_y += self.height / (len(self.levels) / self.column_count)
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current_text_label_x = self.x_pos
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else:
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current_text_label_x += self.width / self.column_count
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def handle_level_text_label_click(self, click_event: ClickEvent, level: Level):
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if click_event.event.type == pygame.MOUSEBUTTONUP:
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self.level_select_listener(level)
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def extract_level(self):
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return self
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