25 lines
957 B
Python
25 lines
957 B
Python
from physics.TickData import TickData
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from sprite.DynamicSprite import DynamicSprite
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from sprite.Spritesheet import Spritesheet
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from ui_elements.KeyManager import KeyManager
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from ui_elements.TextLabel import TextLabel
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class PlayerSprite(DynamicSprite):
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def __init__(self, spritesheet: Spritesheet):
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super().__init__(spritesheet)
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self.jump_time = -1
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self.allowed_jump_time = 20
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self.debug_label = TextLabel('', -1, -1)
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def tick(self, tick_data: TickData):
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super().tick(tick_data)
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_RIGHT):
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self.motion = (self.motion[0] + 2, self.motion[1])
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_LEFT):
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self.motion = (self.motion[0] - 2, self.motion[1])
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self.debug_label.set_text(f'jump: {self.jump_time}, x: {round(self.motion[0], 2)}, y: {round(self.motion[1], 2)}, touches: {self.touches_bounding}')
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