yan-pygame-test/project/main.py

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import random
import pygame
from PositionScale import PositionScale
from SpritesheetManager import SpritesheetManager
from Sprite import Sprite
pygame.init()
screen = pygame.display.set_mode((300, 300))
pygame.display.set_caption("PE GAME")
clock = pygame.time.Clock()
spritesheet_manager = SpritesheetManager("sprites", "sprites/sprites.json")
test_1_sprite = Sprite(spritesheet_manager.get_sheet("test_1"))
test_1_sprite.dump("debug.png")
while True:
clock.tick(5)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
screen.fill((0, 0, 0))
test_1_sprite.tick(1)
test_1_sprite.draw(screen, PositionScale((40, 40), (3, 3)))
pygame.display.update()
if random.randint(1, 10) == 1:
test_1_sprite.set_animation_state(random.choice(["walk_r", "walk_l", "idle", "other_test"]))
print(test_1_sprite.animation_state)