First Push
parent
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commit
84e86eafd7
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<component name="ProjectCodeStyleConfiguration">
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<code_scheme name="Project" version="173">
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<ScalaCodeStyleSettings>
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<option name="MULTILINE_STRING_CLOSING_QUOTES_ON_NEW_LINE" value="true" />
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</ScalaCodeStyleSettings>
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</code_scheme>
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</component>
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@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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package org.example.Logic;
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public class gamelogic {
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}
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package org.example.Logic;
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import java.util.ArrayList;
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public class utilitys {
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//creiere ein neues carktendeck
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public static ArrayList<String> getDeck(){
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//nur für den fall das man mehr kartentypen brauch
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ArrayList<String> kartentypen = new ArrayList<>(){{
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add("♠");
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add("♣");
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add("♥");
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add("♦");
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}};
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return new ArrayList<>(){{
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kartentypen.forEach(s ->{
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for (int i = 1; i <= 13; i++)add(i+";"+s);
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});
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}};
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}
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//karte deelen
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public static void printcard(ArrayList<String> symbole, ArrayList<String> nummern){
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String[] symboleArray = {};
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for (int i = 0; i < symbole.size(); i++) {
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symboleArray[i] = symbole.get(i);
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}
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}
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}
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@ -2,6 +2,14 @@ package org.example;
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public class Main {
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public static void main(String[] args) {
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System.out.println("Hello, World!");
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//whilte true
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//scanner neues spiel / beenden /fangen wenn falsch
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// neue hand create deck gib 2 karten
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// reche raus benutz arraylist, wenn über 21 beenden
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//start der spiellogik
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while (true){
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}
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}
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}
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@ -0,0 +1,15 @@
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package org.example.Objekte;
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import java.util.ArrayList;
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public class Game {
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private ArrayList<String> deck;
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private ArrayList<String> playerHand;
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private ArrayList<String> dealerHand;
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//create a new game object
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public Game(){
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}
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}
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