; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="DiscoEscapeRoom_v4" run/main_scene="uid://dp5aegn8d567i" config/features=PackedStringArray("4.5", "GL Compatibility") config/icon="res://icon.svg" [autoload] XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd" AudioManager="*res://script/audio_manager.gd" XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd" [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg") [godot_xr_tools] player/standard_height=1.7 [layer_names] 3d_physics/layer_1="Static World" 3d_physics/layer_2="Dynamic World" 3d_physics/layer_3="Pickable Objects" 3d_physics/layer_4="Wall Walking" 3d_physics/layer_5="Grappling Target" 3d_physics/layer_17="Held Objects" 3d_physics/layer_18="Player Hands" 3d_physics/layer_19="Grab Handles" 3d_physics/layer_20="Player Body" 3d_physics/layer_21="Pointable Objects" 3d_physics/layer_22="Hand Pose Areas" 3d_physics/layer_23="UI Objects" [rendering] textures/vram_compression/import_etc2_astc=true [shader_globals] META_ENVIRONMENT_DEPTH_AVAILABLE={ "type": "bool", "value": false } META_ENVIRONMENT_DEPTH_TEXTURE={ "type": "sampler2DArray", "value": "" } META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } [xr] openxr/enabled=true openxr/default_action_map="uid://b6dclgd6j6a7s" shaders/enabled=true openxr/extensions/meta/color_space/starting_color_space=3