[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=1 dock_floating={} dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://objekte/riddel_cube_board.tscn") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://objekte/") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_bottom=[] dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=362 dock_hsplit_3=-270 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://escape-room-szene-room.tscn") current_scene="res://escape-room-szene-room.tscn" center_split_offset=0 selected_default_debugger_tab_idx=1 selected_main_editor_idx=1 selected_bottom_panel_item=0 [EditorWindow] screen=1 mode="maximized" position=Vector2i(2400, 29) [ScriptEditor] open_scripts=["res://escape_room_szene_room.gd", "res://addons/godot-xr-tools/objects/grab_points/grab_point_snap.gd", "res://addons/godot-xr-tools/objects/highlight/highlight_visible.gd", "res://addons/godot-xr-tools/objects/pickable.gd", "res://objekte/riddel_cube_board.gd", "res://addons/godot-xr-tools/objects/snap_zone.gd"] selected_script="res://escape_room_szene_room.gd" open_help=[] script_split_offset=200 list_split_offset=0 zoom_factor=1.0 [GameView] floating_window_rect=Rect2i(3018, 280, 1164, 695) floating_window_screen=1 [ShaderEditor] open_shaders=[] split_offset=200 selected_shader="" text_shader_zoom_factor=1.0