[folding] node_unfolds=[NodePath("XROrigin3D"), PackedStringArray("Transform"), NodePath("XROrigin3D/LeftHand/FunctionPointer"), PackedStringArray("Laser"), NodePath("XROrigin3D/RightHand/FunctionPointer"), PackedStringArray("Laser"), NodePath("XROrigin3D/PlayerBody"), PackedStringArray("Collision")] resource_unfolds=[] nodes_folded=[]