extends Node3D @export var right_controller: XRController3D @export var activation_distance: float = 1.0 # 100cm Reichweite var button_was_pressed = false func _process(_delta): if not right_controller: return # Prüfe Distanz zum Controller var distance = global_position.distance_to(right_controller.global_position) var button_pressed = right_controller.is_button_pressed("by_button") # Toggle wenn nah genug und Button neu gedrückt if distance < activation_distance and button_pressed and not button_was_pressed: show_tutorial() else: not_show_tutorial() button_was_pressed = button_pressed func show_tutorial(): if has_node("MeshInstance3D/Label3D"): var label = get_node("MeshInstance3D/Label3D") label.visible = true func not_show_tutorial(): if has_node("MeshInstance3D/Label3D"): var label = get_node("MeshInstance3D/Label3D") label.visible = false