extends XROrigin3D @export var keyboard_enabled := true @export var keyboard_speed := 3.0 @export var keyboard_turn_speed := 90.0 # Grad pro Sekunde func _process(delta): if not keyboard_enabled: return var camera = $XRCamera3D if not camera: return var direction = Vector3.ZERO if Input.is_key_pressed(KEY_W): direction -= camera.global_transform.basis.z if Input.is_key_pressed(KEY_S): direction += camera.global_transform.basis.z if Input.is_key_pressed(KEY_A): direction -= camera.global_transform.basis.x if Input.is_key_pressed(KEY_D): direction += camera.global_transform.basis.x if direction != Vector3.ZERO: direction.y = 0 # Keine vertikale Bewegung direction = direction.normalized() global_position += direction * keyboard_speed * delta if Input.is_key_pressed(KEY_Q): rotate_y(deg_to_rad(keyboard_turn_speed * delta)) if Input.is_key_pressed(KEY_E): rotate_y(deg_to_rad(-keyboard_turn_speed * delta))