; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="escaperoom" run/main_scene="uid://bidp3paljsym7" config/use_hidden_project_data_directory=false config/features=PackedStringArray("4.5", "GL Compatibility") boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/image="uid://2a8phijiom00" config/icon="res://icon.svg" [autoload] XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd" XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd" XrSimulator="*res://addons/xr-simulator/XRSimulator.tscn" [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg") [global_group] RiddelCube="" RiddelNode="" pickable="" [godot_xr_tools] player/standard_height=1.8 [layer_names] 3d_physics/layer_1="statische welt" 3d_physics/layer_2="dynamische welt" 3d_physics/layer_3="greifbare objekte" 3d_physics/layer_4="wand wandern" 3d_physics/layer_5="greifbewegung" 3d_physics/layer_17="spieler objekte" 3d_physics/layer_18="spielerhand" 3d_physics/layer_19="greifenhand" 3d_physics/layer_20="spielerkörper" 3d_physics/layer_21="zeigbar" 3d_physics/layer_22="handpose" 3d_physics/layer_23="ui objekte" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true anti_aliasing/quality/msaa_3d=2 [shader_globals] META_ENVIRONMENT_DEPTH_AVAILABLE={ "type": "bool", "value": false } META_ENVIRONMENT_DEPTH_TEXTURE={ "type": "sampler2DArray", "value": "" } META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_PROJECTION_VIEW_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_INV_PROJECTION_VIEW_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_FROM_CAMERA_PROJECTION_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_LEFT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } META_ENVIRONMENT_DEPTH_TO_CAMERA_PROJECTION_RIGHT={ "type": "mat4", "value": Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } [xr] openxr/enabled=true openxr/default_action_map="uid://duogxd5mxsh6y" openxr/extensions/hand_tracking=true openxr/extensions/hand_tracking_controller_data_source=true shaders/enabled=true openxr/extensions/meta/color_space/starting_color_space=3