[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://zone_base.tscn") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://import_scene/") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_bottom=[] dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=270 dock_hsplit_3=-270 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://main.tscn", "res://room_1.tscn", "res://room_2.tscn", "res://zone_base.tscn") current_scene="res://main.tscn" center_split_offset=0 selected_default_debugger_tab_idx=1 selected_main_editor_idx=2 selected_bottom_panel_item=0 [EditorWindow] screen=0 mode="maximized" position=Vector2i(0, 29) [ScriptEditor] open_scripts=["res://bubbles.gd", "res://import_scene/escape_room_szene_room.gd", "res://addons/godot-xr-tools/effects/fade.gd", "res://addons/godot-xr-tools/misc/hold_button.gd", "res://addons/godot-xr-tools/objects/interactable_area.gd", "res://addons/godot-xr-tools/objects/interactable_body.gd", "res://addons/godot-xr-tools/staging/loading_screen.gd", "res://addons/godot-xr-tools/objects/pickable.gd", "res://play_list_controller.gd", "res://addons/godot-xr-tools/staging/scene_base.gd", "res://spotlight_animation.gd", "res://spray_button.gd", "res://addons/godot-xr-tools/staging/staging.gd", "res://addons/godot-xr-tools/xr/start_xr.gd", "res://strobo_effekt.gd", "res://vr_audio_button.gd", "res://addons/godot-xr-tools/misc/vr_common_shader_cache.gd"] selected_script="res://addons/godot-xr-tools/staging/staging.gd" open_help=[] script_split_offset=200 list_split_offset=0 zoom_factor=1.0 [GameView] floating_window_rect=Rect2i(0, 0, 0, 0) floating_window_screen=-1 [ShaderEditor] open_shaders=[] split_offset=200 selected_shader="" text_shader_zoom_factor=1.0 [editor_log] log_filter_0=true log_filter_2=true log_filter_1=true log_filter_3=true log_filter_4=true collapse=false show_search=true