extends RigidBody3D @export var health := 1 @export var explosion_particles: PackedScene var game_manager: Node = null func _ready(): # GameManager finden game_manager = get_tree().get_first_node_in_group("game_manager") if not game_manager: game_manager = get_node_or_null("/root/Main/GameManager") func take_damage(damage: int): health -= damage if health <= 0: destroy() func destroy(): # Punkte geben if game_manager and game_manager.has_method("on_blue_cube_destroyed"): game_manager.on_blue_cube_destroyed() # Partikeleffekt spawnen if explosion_particles: var particles = explosion_particles.instantiate() get_parent().add_child(particles) particles.global_position = global_position # Sound abspielen (später hinzufügen) # Würfel entfernen queue_free()