extends Area3D @export var audio_player: AudioStreamPlayer3D @export var right_controller: XRController3D @export var activation_distance: float = 1.0 # 100cm Reichweite var is_muted = true var button_was_pressed = false func _process(_delta): if not right_controller: return # Prüfe Distanz zum Controller var distance = global_position.distance_to(right_controller.global_position) var button_pressed = right_controller.is_button_pressed("ax_button") # Toggle wenn nah genug und Button neu gedrückt if distance < activation_distance and button_pressed and not button_was_pressed: toggle_audio() button_was_pressed = button_pressed func toggle_audio(): is_muted = !is_muted if audio_player: audio_player.volume_db = -80.0 if is_muted else -18.0 if has_node("MeshInstance3D"): var mesh_instance = get_node("MeshInstance3D") var material = StandardMaterial3D.new() material.albedo_color = Color.RED if is_muted else Color.GREEN mesh_instance.material_override = material